Football Routs Valpo, 34-7

first_img Stats Stats (PDF) John Hugunin Next Game: DES MOINES, Iowa – The Bulldogs’ defense held Valparaiso to 208 yards of total offense to lead Drake University football team to a dominating 34-7 victory over the Crusaders on Saturday at Drake Stadium.”It was a great team win. Our defense was outstanding and couldn’t be more pleased,” said head coach Rick Fox.The Bulldogs’ defense limited Valpo to just 43 yards rushing and 165 yards passing, led by fifth-year senior linebacker John Hugunin. Hugunin was all over the field for Drake, as he recorded his first career interception, blocked a punt, forced a fumble and tallied seven tackles (five solo). John Bloss and Michael Roane also registered seven tackles apiece to round Drake’s top tacklers.Offensively, the Bulldogs saw junior running back Conley Wilkins score three touchdowns, two rushing and one receiving. After missing last week’s game due to an injury, Wilkins finished his day with 59 rushing yards on 12 carries and two receptions for 24 yards.Drake registered its third game of season with over 200 yards rushing, totaling 205, while Gary Scott and Brock Reichardt added 50 and 49 rushing yards, respectively.”Conley Wilkins is a great running back, but we got four pretty good running backs. And the offensive line is giving them a chance to run with it, so we need to continue to have that,” said Fox. Hugunin blocked a punt near the end of the first quarter set up the Bulldogs to score the first points of the game. Rice found Gallery deep in the middle of the field for a 32-yard reception to put Drake on the three yard line. On the very next play, Willkins had his first carry of the game be a three-yard touchdown, to put Drake up 7-0.The Bulldogs then went up 14-0 early in the second quarter on a four-yard touchdown run by Wilkins.Drake managed to get the ball into Crusader territory a few more times in the second quarter but came up empty, taking a 14-0 lead at halftime.Drake relied on Wilkins on the opening drive of the third quarter as he totaled 66 of Drake’s 89 yards recorded in the 11-play scoring drive. The Bulldogs drove down to Valpo’s 12 yard line and went for it on fourth and four. Quarterback Andy Rice was flushed from the pocket and found an open Wilkins, and Wilkins went on to leap into the end zone to give Drake a 21-0 advantage.On Valpo’s ensuing drive, the Bulldogs stopped the Crusaders on fourth and three, giving DU’s offense the ball on Valpo’s 41 yard line. Drake took advantage of the great field position once again with Reichardt capping off the eight-play drive by scoring his first collegiate touchdown to push Drake’s lead to 28-0 with just over four minutes left in the third quarter.Midway through the fourth-quarter, Valpo  was finally able to break through Drake’s stout defense when Ryan Clarke completed a 17-yard touchdown pass to Frank Catrine.Prior to Valpo’s touchdown, Josh Lee nailed a 37 yard field goal and then made a 35-yard field after the Crusaders’ score for a final score of 34-7.Drake travels to San Diego on Oct. 17 with kickoff set for 2 p.m. local time.Print Friendly Version Full Schedule Roster Conley Wilkins Story Linkscenter_img Photo Gallery Preview at San Diego 10/17/2015 – 4:00 PM John Bloss Rick Fox Michael Roane last_img read more

NVIDIA is bringing artificial intelligence to grap

first_imgNVIDIA is bringing artificial intelligence to graphics and computing with new SDKs, computer products, and AI research. The company unveiled its plan to bring AI to 25 million content creators at the SIGGRAPH 2017 conference today.According to Greg Estes, vice president of developer marketing at NVIDIA, it has been several years since NVIDIA first started working with AI technology, starting with processors for AI. At SIGGRAPH today, the company is bringing its research full-circle by bringing AI into computer graphics.At the conference, NVIDIA announced the new Optix 5.0 SDK, which is a ray tracing engine and framework for optimal ray tracing performance on a GPU. It’s used by commercial rendering applications and internal applications at studios like Pixar. Optix 5.0 SDK also includes a GPU-accelerated motion blur, and according to Estes, it will be available in November. “We have a very big SDK profile just for creating AI, with the basics to have deep learning primitives, which are used by the AI frameworks, and pretty much all of the AI applications today take advantage of that,” said Estes. “Now we are bringing these new [AI] capabilities into graphics, with the new Optix SDK [that] will give [developers] a trained neural network, which [they] can take the code and put it in their application.”Estes added that developers can use Optix SDK to build their own ray tracing renderer based around optics, and take advantage of AI denoising. “From the research to the SDKs to training, that is our platform for developers,” said Estes. A key component to NVIDIA’s strategy is building applications. While NVIDIA isn’t building applications to sell them, the company feels that developing applications is an easy way to demonstrate to the rest of the world what is possible with virtual reality.Another product announced today is NVIDIA’s DGX Station, a personal supercomputer for developing AI for graphics applications. NVIDIA also revealed the Titan X and Quadro External GPU. The company says that traditional systems and consumer notebooks that are equipped only with integrated graphics or small GPUs are underpowered and cannot meet the demands of content creator and today’s applications. Content creators need to find a way to access more powerful graphics without giving up their advantage of mobility, according to the company, which is why NVIDIA’s professional graphics capability to PC notebooks comes with video editing, color grading, rendering, and virtual reality capabilities. The Quadro External GPU (Quadro eGPU) is for certified professional applications, and it’s a way for developers to simplify existing workflows so they can work with larger more complex designs, like photo realistic renderings. Creators can also tap into virtual reality with Quadro eGPU, which NVIDIA said just wasn’t possible with integrated graphics until today.last_img read more